Dagger of Blood Ritual

A worn, wood-handled stone dagger with a long sharp edge and a skull carved into the hilt. Its entire length is covered in multiple bloodstains.

Category:
weapon (melee)
Description:
  • Proficiency Bonus: +3
  • Damage: 1d4
  • Range: —
  • Price: 3,400 gp
  • Weight: 1 lb.
  • Group: Light Blade
  • Properties: Off-Hand, Light Thrown

Special Properties

  • This dagger functions as a warlock implement, adding its enhancement bonus to attack rolls and damage rolls for warlock powers that use implements. As an implement, it grants a +2 enhancement bonus to attack rolls and damage rolls, and it deals 2d6 extra damage on a critical hit. You do not gain your weapon proficiency bonus to the attack roll when using the dagger as an implement.
  • When a creature you have cursed with your Warlock’s Curse makes a melee attack against you, deal 1d6 damage to the creature.
  • When you use an encounter power or daily power with the arcane or psychic keywords that deals damage, you can, once per turn as a free action just prior to using the power, deal a minor, a major, or a severe wound to yourself. A minor wound deals 1d6 damage to you. A major wound deals 2d6 damage to you. A severe wound deals 4d6 damage to you. If the power you used damages a target, you deal extra psychic damage equal to the damage you dealt to yourself.

Powers

  • Blood Price (Encounter * Arcane, Psychic) Minor Action. Personal. Effect: You spend a healing surge. Instead of regaining hit points, you lose hit points equal to your healing surge value and regain one encounter power you have already used.
Bio:

OWNED BY
Za’Hain

Recovered from a hidden locker labeled “K. T.” in the Ivory Dungeon of Balic.

Dagger of Blood Ritual

War of the Burning Sands biochip biochip