Tag: Faction

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  • Merchant Houses

    *The Merchant Code*

    # Recognition that by joining a merchant house, an agent forsakes citizenship in any city or membership in any tribe. # An oath of allegiance to the merchant house. # A promise to perform in the best interests of the …

  • Veiled Alliance

    Arcane spellcasters are feared and reviled throughout Athas, but a secret society protects those who choose the path of the preserver: the Veiled Alliance. Cells of this cabal are located across Athas, mostly within the city-states. Each cell is …

  • Templars

    Judges, officials, and enforcers of the king’s laws, Templars are the embodiment of civic authority in the great cities of Athas. They form a privileged meritocracy of individuals who serve as the sorcerer-king’s eyes, ears, and mouth among the populace-- …

  • Black Jhakars

    This infamous band of men for hire consists of about thirty soldiers commanded by [[:kathor-danava | Kathor Danava]], a wary but honest bounty hunter who usually stays at his camp in the mountains south of [[Altaruk]] but has recently spent more time …

  • Rockcutter Clan

    A group of dwarves loosely associated by familial ties that spans the settlements of [[Ledopolus | North and South Ledopolus]]. Headed by [[:bruthambar-rockcutter | Bruthambar Rockcutter]], they have attempted for many years to build a bridge spanning the …

  • Grakkul Clan

    The hill giants that, by their own accounts, have lived on the [[Ledo | Isle of Ledo]] since the creation of the world, having arisen from the lava-filled caldera of Muku Kraga, the island's volcanic peak and the physical representation of the giants' …

  • Swiftwing Tribe

    Emerging from the desert, racing like a hot, destroying wind across the dunes, voicing high, ululating war-cries — few things in the desert are more terrifying than the Swiftwing tribe of elves on the attack. Their raids are notorious throughout [[The …

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