Road of Kings

Far to the north, beyond the Great Alluvial Sand Wastes and crowning the punishing barrens of the Tablelands, stretches the Road of Kings, a war-torn, shattered land defined by the ambitious sorcerer-kings who vie for dominance in the region. Three city-states dominate the Road of Kings, each straddling the ancient routes. Quarrelsome and greedy, they frequently war with one another, as scorched battlefields and countless bones testify in the haunted lands between them.

In the west, one finds mighty Urik, a proud and powerful city-state whose armies have no match among the Seven Cities. Traveling east, past the Dragon’s Bowl, one comes to the troubled city of Raam, beset by strife and famine. Beyond tragic Raam, far to the east, stands proud Draj. Blessed with abundant fields, Draj supplies food to other cities, transporting grains and hemp to far-flung markets while its bloodthirsty warriors scour the wilds for captives to sacrifice on their king’s altar. In the empty stretches between Urik, Raam, and Draj, caravan routes, herder trails, and ancient highways link the three city-states together.

The region takes its name from the ancient Road of Kings, the route stretching from Urik across the stony barrens to Raam and extending eastward to Draj and beyond. Although the Road of Kings is given to the same desolation as found elsewhere on Athas, the region is bustling and active, crowded with caravans, travelers, and skirmishing armies.

Road of Kings

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